INSERT INTO sites(host) VALUES('gbadev.org') 1045: Access denied for user 'www-data'@'localhost' (using password: NO) gbadev.org Estimated Worth $70,402 - MYIP.NET Website Information
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Search Engine Spider Emulation

Title:Gameboy Advance Development
Description:080DAh W_RX_LEN_CROP register
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no$gba v2.9d
By Martin Korth [Monday February 25th 16:51:36 UTC 2019]
Tools : Emulator
Permalink
TR
no$gba is a Gameboy Advance / NDS / DSi emulator debugger for Windows.
The no$gba debugger is a powerful programming tool for professional developers. If you are a developer, please see no$gba homepage for more info:
http://problemkaputt.de/gba.htm
23 Feb 2019 - version 2.9d
鈥 debug/setup: disabled profiler by default (for fast emulation) (thanks Dwedit)
鈥 debug/disass: disassembler support for UAL syntax (optional) and ARM11 opcodes
鈥 dsi/help: added SD_EXT_IRQ_STAT/MASK (insert/eject state and irq for emmc)
鈥 3ds/help: added 3DS register specs (thanks 3dbrew.org/wiki/IO_Registers)Download: no$gba29d.zip
mGBA 0.7.1
By endrift [Monday February 25th 16:44:51 UTC 2019]
Tools : Emulator
Permalink
TR
mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.
Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.
mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub.
Up-to-date news and downloads can be found at mgba.io.
A new release of mGBA, version 0.7.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the new Switch port no longer crashes on second load and the dreaded save bug in the Vita port is now fixed. An extensive list of changes follows after the cut.
Supported Platforms:
鈥 Windows Vista or newer
鈥 OS X 10.7 (Lion)[3] or newer
鈥 Linux
鈥 FreeBSD
鈥 Nintendo 3DS
鈥 Nintendo Switch
鈥 Wii
鈥 PlayStation Vita
Features:
鈥 ELF support
鈥 Game Boy Camera support
鈥 Qt: Set default Game Boy colors
鈥 Game Boy Printer support
鈥 Super Game Boy support
鈥 Customizable autofire speed
鈥 Ability to set default Game Boy model
鈥 Map viewer
鈥 Automatic cheat loading and saving
鈥 GameShark and Action Replay button support
鈥 AGBPrint support
鈥 Debugger: Conditional breakpoints and watchpoints
鈥 Ability to select GB/GBC/SGB BIOS on console ports
鈥 Optional automatic state saving/loading
鈥 Access to ur0 and uma0 partitions on the Vita
鈥 Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
鈥 GBA: ARMIPS/A22i-style and ELF symbol table support
鈥 Initial Switch port
Bugfixes:
鈥 3DS: Work around menu freezing (fixes #1294)
鈥 GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
鈥 GB Serialize: Fix loading states with negative pixel x (fixes #1293)
鈥 GB, GBA Serialize: Fix loading two states in a row
鈥 GBA: Fix video timing when skipping BIOS (fixes #1318)
鈥 GBA DMA: Fix Display Start DMAs
鈥 GBA DMA: Fix DMA start/end timing
鈥 GBA DMA: Fix invalid DMA handling (fixes #1301)
鈥 GBA Memory: Fix a few AGBPrint crashes
鈥 GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
鈥 GBA SIO: Prevent writing read-only multiplayer bits
鈥 GBA Video: Fix enabling layers in non-tile modes (fixes #1317)
鈥 Python: Fix crash when deleting files owned by library
鈥 Python: Make sure GB link object isn鈥檛 GC鈥檇 before GB object
鈥 PSP2: Fix file descriptors dying on suspend (fixes #1123)
鈥 Qt: Fix tile and sprite views not always displaying at first
鈥 Qt: Fix audio context holding onto closed game controller
鈥 Qt: Fix color picking in sprite view (fixes #1307)
鈥 Qt: Fix window icon on X11
鈥 Qt: Fix quick load recent accidentally saving (fixes #1309)
鈥 Switch: Fix final cleanup (fixes #1283)
鈥 Switch: Fix gyroscope orientation (fixes #1300)
Miscellaneous:
鈥 GBA Video: Improve sprite cycle counting (fixes #1274)
鈥 Qt: Updated Italian translation (by Vecna)Download: mGBA-0.7.1-win32.zip
6 million visitors PHP update
By krom [Friday February 22nd 00:18:06 UTC 2019]
News : General
Permalink
TR
You might have noticed that we have finally reached 6 million visitors!!
This is a huge milestone in the history of this site, the GBADEV team, me (krom) SimonB would like to thank everyone for their continued support =D
Also we recently updated GBADEV to use the latest version of PHP, however this has meant that the old forum is down for the moment, as we need to upgrade it.
We hope to have it up running soon, sorry for any inconvenience that this may cause.
Happy GBA coding everyone!
/Simon krom
no$gba v2.9c
By Martin Korth [Saturday February 9th 03:07:06 UTC 2019]
News : General
Permalink
TR
no$gba is a Gameboy Advance / NDS / DSi emulator debugger for Windows.
The no$gba debugger is a powerful programming tool for professional developers. If you are a developer, please see no$gba homepage for more info:
http://problemkaputt.de/gba.htm
08 Feb 2019 - version 2.9c
鈥 wifiboot: now supports dsi-wifi-hardware with wpa/wpa2 encryption
鈥 utility/upload: omits nocashio lpt-port-driver for wifi upload (thanx edo9300)
鈥 dsi/wifi/hack: dsi browser patch for writing all sdio traffic to wifi-log.txt
鈥 dsi/wifi/help: new chapter for DSi Atheros Wifi - MBOX Transfer Headers
鈥 dsi/wifi/help: added notes on used WMI params (connect, cipher, pstream, etc)
鈥 dsi/wifi/help: more details for access point 4/5/6 settings in wifi-flash
鈥 nds/wifi/help: updated ds download play chapter (and separate beacon chapter)
鈥 nds/wifi/help: new chapters for WPA/WPA2: handshake, keys/mics, encryption
鈥 nds/help: added reverse-engineered dldi specs (flashcart driver for homebrew)
鈥 dsi/help: added several notes on files found in firmware v1.0J (thanks AnKi)
鈥 dsi/ndma: added support for SDIO startup mode (much alike as SDMMC startup)
鈥 dsi/boot: init AES Key2.X (for Data Managment export to SD card, thanx zoogie)
鈥 dsi/help: device list: details on naming for "public private savedata"
鈥 dsi/autoload/help: new chapter for auto-loading (formerly in i2c chapter)
鈥 dsi/autoload/help: added skeleton/info on 2000000h (autoload parameters)
鈥 dsi/autoload/help: added more details on 2000300h (autoload by title id)
鈥 dsi/autoload/help: added specs for 2000800h (unlaunch autoload by path / name)
鈥 dsi/autoload/help: added specs for 2FFD800h (nintendo #039;s title list and flags)
鈥 dma/gba/nds7: re-fixed dma0/1/2 len, don #039;t crop 16bit to 8bit (thanx normmatt)
鈥 dsi/bios: added warn if/when using missing RSA keys (missing bios dsi dump)
鈥 aboutbox: added email/contact page (debug version only, not gaming version)
鈥 xed editor: fixed scrolling upon backspace in first some lines (thanks yuki)Download: no$gba29c.zip
mGBA 0.7
By endrift [Sunday January 27th 19:10:57 UTC 2019]
News : General
Permalink
TR
mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.
Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.
mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub.
Up-to-date news and downloads can be found at mgba.io.
After an extended incubation period mGBA 0.7.0 is now available. This is a major feature release. It features a brand new Nintendo Switch port, vastly improved Game Boy support, dozens of bugfixes and accuracy improvements, and more debugging features. A full list of changes follows after the cut.
Supported Platforms:
鈥 Windows Vista or newer
鈥 OS X 10.7 (Lion)[3] or newer
鈥 Linux
鈥 FreeBSD
鈥 Nintendo 3DS
鈥 Nintendo Switch
鈥 Wii
鈥 PlayStation Vita
The following changes were made between 0.6.3 and 0.7 beta 1:
Features:
鈥 ELF support
鈥 Game Boy Camera support
鈥 Qt: Set default Game Boy colors
鈥 Game Boy Printer support
鈥 Super Game Boy support
鈥 Customizable autofire speed
鈥 Ability to set default Game Boy model
鈥 Map viewer
鈥 Automatic cheat loading and saving
鈥 GameShark and Action Replay button support
鈥 AGBPrint support
鈥 Debugger: Conditional breakpoints and watchpoints
鈥 Ability to select GB/GBC/SGB BIOS on console ports
鈥 Optional automatic state saving/loading
鈥 Access to ur0 and uma0 partitions on the Vita
鈥 Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
鈥 GBA: ARMIPS/A22i-style and ELF symbol table support
鈥 Initial Switch port
Bugfixes:
鈥 ARM: Fix MSR when T bit is set
鈥 Core: Fix audio sync breaking when interrupted
鈥 Core: Fix ordering events when scheduling during events
鈥 FFmpeg: Fix encoding audio/video queue issues
鈥 GB: Revamp IRQ handling based on new information
鈥 GB: Fix IRQ disabling on the same T-cycle as an assert
鈥 GB Audio: Make audio unsigned with bias (fixes #749)
鈥 GB Audio: Clock frame events on DIV
鈥 GB Audio: Fix channel 3 reset value
鈥 GB Audio: Fix channel 4 initial LFSR
鈥 GB Audio: Fix channel 1, 2 and 4 reset timing
鈥 GB I/O: DMA register is R/W
鈥 GB MBC: Improve multicart detection heuristic (fixes #1177)
鈥 GB, GBA Savedata: Fix savestate loading overwriting saves on reset
鈥 GB, GBA Savedata: Fix unmasking savedata crash
鈥 GB Serialize: Fix audio state loading
鈥 GB Serialize: Fix game title check
鈥 GB Serialize: Fix IRQ pending/EI pending confusion
鈥 GB Timer: Minor accuracy improvements
鈥 GB Video: Fix dot clock timing being slightly wrong
鈥 GB Video: Fix loading states while in mode 3
鈥 GB Video: Fix enabling window when LY  WY (fixes #409)
鈥 GB Video: Fix SCX timing
鈥 GB, GBA Video: Don鈥檛 call finishFrame twice in thread proxy
鈥 GBA: Reset WAITCNT properly
鈥 GBA BIOS: Fix BitUnPack final byte
鈥 GBA BIOS: Fix BitUnPack narrowing
鈥 GBA DMA: Fix invalid DMA reads (fixes #142)
鈥 GBA DMA: Fix temporal sorting of DMAs of different priorities
鈥 GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
鈥 GBA Hardware: Fix RTC handshake transition (fixes #1134)
鈥 GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
鈥 GBA Savedata: Fix savedata modified time updating when read-only
鈥 GBA Serialize: Fix loading channel 3 volume (fixes #1107)
鈥 GBA Serialize: Fix loading states in Hblank
鈥 GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
鈥 GBA Timer: Fix timers sometimes being late (fixes #1012)
鈥 GBA Video: Don鈥檛 mask out high bits of BLDY (fixes #899)
鈥 GBA Video: Add delay when enabling BGs (fixes #744, #752)
鈥 GBA Video: Start timing mid-scanline when skipping BIOS
鈥 GBA Video: Improve sprite cycle counting (fixes #1126)
鈥 GBA Video: Make layer disabling work consistently
鈥 PSP2: Fix more issues causing poor audio
鈥 Qt: Fix GL display when loading a game from CLI (fixes #843)
鈥 Qt: Improve FPS timer stability
鈥 Util: Fix wrapping edge cases in RingFIFO
Miscellaneous:
鈥 3DS: Remove deprecated CSND interface
鈥 All: Make FIXEDi_ROM_BUFFER an option instead of 3DS-only
鈥 Core: Remove broken option for whether rewinding restores save games
鈥 Feature: Added loading savestates from command line
鈥 FFmpeg: Support libswresample (fixes #1120, #123)
鈥 FFmpeg: Support lossless h.264 encoding
鈥 FFmpeg: Support lossless VP9 encoding
鈥 GBA Cheats: Allow multiple ROM patches in the same slot
鈥 GB: Skip BIOS option now works
鈥 GB: Fix VRAM/palette locking (fixes #1109)
鈥 GB Audio: Improved audio quality
鈥 GB, GBA Audio: Increase max audio volume
鈥 GB MBC: Remove erroneous bank 0 wrapping
鈥 GB Video: Darken colors in GBA mode
鈥 GBA: Extend oddly-sized ROMs to full address space (fixes #722)
鈥 GBA: Implement display start DMAs
鈥 GBA: Improve multiboot image detection
鈥 GBA Memory: 64 MiB GBA Video cartridge support
鈥 GBA Savedata: Remove ability to disable realistic timing
鈥 GBA Timer: Use global cycles for timers
鈥 Libretro: Add frameskip option
鈥 mGUI: Add fast forward toggle
鈥 PSP2: Use system enter key by default
鈥 Python: Integrate tests from cinema test suite
鈥 Qt: Redo GameController into multiple classes
鈥 Qt: Prevent window from being created off-screen
鈥 Qt: Add option to disable FPS display
鈥 Qt: Options to mess around with layer placement
鈥 Qt: Add load alternate save option
鈥 Qt: Allow pausing game at load (fixes #1129)
鈥 Qt: Clean up FPS target UI (fixes #436)
鈥 Test: Restructure test suite into multiple executables
鈥 Util: Don鈥檛 build crc32 if the function already exists
鈥 Wii: Move audio handling to callbacks (fixes #803)Download: mGBA-0.7.0-win32.zip
Goodboy Advance
By exelotl [Tuesday December 4th 23:05:19 UTC 2018]
Games : Platform
Permalink
TR
A short exploration platformer for the Gameboy Advance, about a dog and his red rocket.
A Ludum Dare 43 Jam game by @exelotl and @hot_pengu, for the theme:
#039;Sacrifices Must Be Made #039;.
This games gfx/music/sfx programming, was fully developed in just 3 days!
There is also a playable browser version of the game which you can find here.
Please give your support if you enjoy it!Download: goodBoyAdv.zip
no$gba v2.9b
By Martin Korth [Wednesday October 3rd 15:52:39 UTC 2018]
News : General
Permalink
TR
no$gba is a Gameboy Advance / NDS / DSi emulator debugger for Windows.
The no$gba debugger is a powerful programming tool for professional developers. If you are a developer, please see no$gba homepage for more info:
http://problemkaputt.de/gba.htm
30 Sep 2018 - version 2.9b
鈥 web: created no$project patreon page, https://www.patreon.com/martin_korth
鈥 dsi/emu: allows 8bit vram writes on dsi (if enabled in SCFG_EXT9.bit13)
鈥 dsi/help: added note on dsi debug blowfish key used when SCFG_OP nonzero
鈥 carthdr/help: added carthdr[0B0h] "DoNotZeroFillMem"=unlaunch fastboot ID
鈥 dma/help: added note on dma-fill via 40000Exh being slower than stmia/ndma
鈥 dsi/help: added note on broken cameras being more common than unknown cameras
鈥 dsi/tsc/iomap: shows tsc page 0,1,3 registers (page 3 is hidden in aes tab)
鈥 dsi/tsc/emu: basic emulation for reading/writing tsc page 0,1,3 registers
鈥 dsi/startdirect: initializes GPIO registers (sound,powerbutt,wifimode)
鈥 a22i: throws error message on forward references within .pack blocks
鈥 nds/cart: supports flashcarts with arm9 code below offset 4000h (ievolution)
鈥 nds/bugfix: resurrected BG0CNT/BG1CNT.bit13 (unlike GBA) (thanks chocoreep)
鈥 dsi/help: info about ST NAND02G AH0LZC5 emmc chips (thanks barawer+trade girl)
鈥 dsi/emmc: emulates different eMMC CSD #039;s (matched to four known eMMC CID #039;s)Download: no$gba29b.zip
mGBA 0.7 beta 1
By endrift [Wednesday September 26th 16:11:56 UTC 2018]
News : General
Permalink
TR
mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.
Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.
mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub.
Up-to-date news and downloads can be found at mgba.io.
While it鈥檚 been long enough since mGBA 0.6.0 came out that the release of mGBA 0.7.0 has seemed like it may never happen, I鈥檓 glad to say we鈥檙e finally reaching the end of mGBA 0.6鈥檚 time. Due to significant life changes, not the least of which is getting a new job with a long, tiring commute, I鈥檝e not has as much time to do serious feature work. However, there have been plenty of changes, fixes, improvements under the hood. Though mGBA 0.7.0 is almost ready I鈥檇 like to see a signficant wave of testing and bugfixes before I deem it stable. As such, mGBA 0.7 beta 1 is now available, and hopefully the release of mGBA 0.7.0 will be out within a week or two.
This time around the biggest areas of change are not new features, but rather significant improvements in existing areas. Please focus on these while testing and report any and all bugs on GitHub or email bugs@mgba.io.
鈥 Game Boy audio has been revamped. It may not sound correct in many cases and narrowing down which cases are reliably broken will help fix them.
鈥 New Game Boy peripherals are supported, including the Camera, Printer, and Super Game Boy. Additionally, several new mappers have partial support.
鈥 Debugging tools are improved, including a map viewer, conditional breakpoints, and symbol loading.
鈥 There are now translations for Italian and French that are not well reviewed and partially incomplete.
鈥 Switch support is brand new and very young. It鈥檚 very likely to be full of bugs.
Supported Platforms:
鈥 Windows Vista or newer
鈥 OS X 10.7 (Lion)[3] or newer
鈥 Linux
鈥 FreeBSD
鈥 Nintendo 3DS
鈥 Nintendo Switch
鈥 Wii
鈥 PlayStation Vita
The following changes were made between 0.6.3 and 0.7 beta 1:
Features:
鈥 ELF support
鈥 Game Boy Camera support
鈥 Qt: Set default Game Boy colors
鈥 Game Boy Printer support
鈥 Super Game Boy support
鈥 Customizable autofire speed
鈥 Ability to set default Game Boy model
鈥 Map viewer
鈥 Automatic cheat loading and saving
鈥 GameShark and Action Replay button support
鈥 AGBPrint support
鈥 Debugger: Conditional breakpoints and watchpoints
鈥 Ability to select GB/GBC/SGB BIOS on console ports
鈥 Optional automatic state saving/loading
鈥 Access to ur0 and uma0 partitions on the Vita
鈥 Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
鈥 GBA: ARMIPS/A22i-style and ELF symbol table support
鈥 Initial Switch port
Bugfixes:
鈥 GB Audio: Make audio unsigned with bias (fixes #749)
鈥 GB Serialize: Fix audio state loading
鈥 GB Video: Fix dot clock timing being slightly wrong
鈥 Qt: Fix GL display when loading a game from CLI (fixes #843)
鈥 ARM: Fix MSR when T bit is set
鈥 GB Serialize: Fix game title check
鈥 GB: Revamp IRQ handling based on new information
鈥 GBA Video: Don鈥檛 mask out high bits of BLDY (fixes #899)
鈥 GB Video: Fix loading states while in mode 3
鈥 GBA DMA: Fix invalid DMA reads (fixes #142)
鈥 GBA Video: Add delay when enabling BGs (fixes #744, #752)
鈥 GB Timer: Minor accuracy improvements
鈥 GB Audio: Clock frame events on DIV
鈥 GBA Timer: Fix timers sometimes being late (fixes #1012)
鈥 GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
鈥 GBA Savedata: Fix savedata modified time updating when read-only
鈥 GB Video: Fix enabling window when LY  WY (fixes #409)
鈥 GBA Video: Start timing mid-scanline when skipping BIOS
鈥 Core: Fix audio sync breaking when interrupted
鈥 Qt: Improve FPS timer stability
鈥 GBA Serialize: Fix loading channel 3 volume (fixes #1107)
鈥 GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
鈥 GBA BIOS: Fix BitUnPack final byte
鈥 GB I/O: DMA register is R/W
鈥 GB Video: Fix SCX timing
鈥 GBA Video: Improve sprite cycle counting (fixes #1126)
鈥 GB, GBA Savedata: Fix savestate loading overwriting saves on reset
鈥 GBA Video: Make layer disabling work consistently
鈥 GB: Fix IRQ disabling on the same T-cycle as an assert
鈥 Core: Fix ordering events when scheduling during events
鈥 GBA: Reset WAITCNT properly
鈥 GBA Serialize: Fix loading states in Hblank
鈥 PSP2: Fix more issues causing poor audio
鈥 GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
鈥 GB, GBA Savedata: Fix unmasking savedata crash
鈥 GBA DMA: Fix temporal sorting of DMAs of different priorities
鈥 FFmpeg: Fix encoding audio/video queue issues
鈥 GB Serialize: Fix IRQ pending/EI pending confusion
鈥 GB MBC: Improve multicart detection heuristic (fixes #117)
鈥 GB Audio: Fix channel 3 reset value
鈥 GB Audio: Fix channel 4 initial LFSR
鈥 GB, GBA Video: Don鈥檛 call finishFrame twice in thread proxy
鈥 GB Audio: Fix channel 1, 2 and 4 reset timing
鈥 Util: Fix wrapping edge cases in RingFIFO
Misc:
鈥 GBA Timer: Use global cycles for timers
鈥 GBA: Extend oddly-sized ROMs to full address space (fixes #722)
鈥 All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
鈥 Qt: Redo GameController into multiple classes
鈥 Test: Restructure test suite into multiple executables
鈥 Python: Integrate tests from cinema test suite
鈥 Util: Don鈥檛 build crc32 if the function already exists
鈥 GBA: Implement display start DMAs
鈥 Qt: Prevent window from being created off-screen
鈥 Qt: Add option to disable FPS display
鈥 GBA: Improve multiboot image detection
鈥 GB MBC: Remove erroneous bank 0 wrapping
鈥 GBA Cheats: Allow multiple ROM patches in the same slot
鈥 GB: Skip BIOS option now works
鈥 Libretro: Add frameskip option
鈥 GBA Memory: 64 MiB GBA Video cartridge support
鈥 PSP2: Use system enter key by default
鈥 3DS: Remove deprecated CSND interface
鈥 Qt: Options to mess around with layer placement
鈥 GBA Savedata: Remove ability to disable realistic timing
鈥 Qt: Add load alternate save option
鈥 GB Audio: Improved audio quality
鈥 GB, GBA Audio: Increase max audio volume
鈥 GB: Fix VRAM/palette locking (fixes #1109)
鈥 GB Video: Darken colors in GBA mode
鈥 FFmpeg: Support libswresample (fixes #1120, Bug 123)
鈥 FFmpeg: Support lossless h.264 encoding
鈥 Feature: Added loading savestates from command line
鈥 Qt: Allow pausing game at load (fixes #1129)
鈥 Wii: Move audio handling to callbacks (fixes #803)
鈥 Qt: Clean up FPS target UI (fixes #436)
鈥 Core: Remove broken option for whether rewinding restores save games
鈥 FFmpeg: Support lossless VP9 encoding
鈥 mGUI: Add fast forward toggleDownload: mGBA-0.7-b1-win32.zip
no$gba v2.9a
By Martin Korth [Saturday July 28th 20:29:20 UTC 2018]
News : General
Permalink
TR
no$gba is a Gameboy Advance / NDS / DSi emulator debugger for Windows.
The no$gba debugger is a powerful programming tool for professional developers. If you are a developer, please see no$gba homepage for more info:
http://problemkaputt.de/gba.htm
24 July 2018 - version 2.9a
鈥 emu/dsi/clk: supports ARM9 134MHz mode (but waitstates are too fast for now)
鈥 bios/help: swi waitbyloop timings for arm7/arm9 rom/cache nds/dsi 67mhz/134mhz
鈥 cart/emu: supports ds cart reset tricks (via toggling scfg_mc_msb or exmemcnt)
鈥 dsi/emu/help: scfg_clk.bit7 is read-only on arm9 (value mirrored from arm7)
鈥 dsi/help: added notes on #039;flipnote lenny (or whatever it is called) #039; exploit
鈥 dsi/help: solved unknown last bytes in boot info block (SHA1 on 60h-byte area)
鈥 dsi/mmc-image: alternately accepts no$gba-footer at emmc offset FF800h
鈥 nds/dsi/cart/help: romctrl notes on (in-)official ways to reset cartridges
鈥 nds/dsi/cart/help: romctrl notes on wrong and slow 1t-rom timings cart header
鈥 dsi/debug: reformatted scfg7/scfg9 iomap windows, with new scfg details
鈥 dsi/teak/help: added offical names for bits in ar/arp/stt/mod (from .dll)
鈥 dsi/teak/help: many new stt/mod/ar/arp/cfgi/a0e/vtr details (thanks wwylele)Download: no$gba29a.zip
no$gba v2.9
By Martin Korth [Saturday June 16th 01:08:47 UTC 2018]
News : General
Permalink
TR
no$gba is a Gameboy Advance / NDS / DSi emulator debugger for Windows.
The no$gba debugger is a powerful programming tool for professional developers. If you are a developer, please see no$gba homepage for more info:
http://problemkaputt.de/gba.htm
14 June 2018 - version 2.9
鈥 webpage: added credit card payment option - plz send money if you like my work
鈥 dsi/exploit: released unlaunch.dsi (first ever released dsi bootcode exploit)
鈥 utility/upload: added dslink-compatible wifi upload function (nds/dsi only)
鈥 utility/upload: wifiboot 2.1 dslink-clone (proper cache init/initback)
鈥 utility/upload: wifiboot 2.0 dslink-clone (dwm-w024 and arm7i/arm9i areas)
鈥 dsi/emu/cartloader/help: takes WRAMCNT from MSBs of MBK9 entry in cartheader
鈥 dsi/emu: mirrors read-only SCFG_EXT7 bits from SCFG_EXT9 and vice-versa
鈥 arm/cpu/help: notes on cache clean vs invalidate and cache-write-bufferability
鈥 dsi/help: added caution of forward references in Device List structure
鈥 dsi/cartloader: rejects large modcrypt areas (eg. crypt.sizearm7i.size)
鈥 dsi/cartloader: supports small modcrypt areas (eg. crypt.startarm7i.start)
鈥 dsi/modcrypt/help: added notes of several weird modcrypt corner cases
鈥 arm/debug: I/O map cpmem9 shows PU dc/cc/wb (data/code cache and wbufferable)
鈥 spi/powerman: emulates dslite/dsi registers: powerman[4] and powerman[10h]
鈥 dsi/korea/help: notes korean font file (diff names, crisp clear, less tiles)
鈥 dsi/korea/help: korean firmware version numbering as in china, 1.4.6 is newest
鈥 dsi/help: added note on smaller cert.sys files (for korea or before dsi-shop?)
鈥 dsi/wifi/emu: emulates sdio cmd5,cmd3,cmd7,cmd15 and reset_control.bit8
鈥 nds/wifi/help: added description for 48080DAh W_RX_LEN_CROP register
鈥 dsi/wifi/help: sdio init via cmd5,cmd3,cmd7,cmd15, rtc.fout, scfg/gpio etc
鈥 dsi/wifi/help: added sdio pins on daughterboard and pinout for ar6013g chip
鈥 dsi/sdmmc/help: described 40048F6h (bit0 = SD_WRPROTECT_2 for eMMC chip)
鈥 dsi/scfg/help: details on scfg_ext7 and scfg_a7rom, updated mbk chapter
鈥 dsi/scfg/emu: emulates scfg_ext7 and scfg_a7rom access right bits
鈥 dsi/scfg/emu: emulates arm9.mbk1-5 writes in respect to arm7.mbk9 setting
鈥 dsi/emu: removed most in_32 notyet warnings, added more out_xx notyet warnings
鈥 dsi/mmc/emu: warning if .mmc file without footer (need CID and Console ID)
鈥 dsi/help: added notes on bits in SCFG_A9ROM/A7ROM being set-once bits
鈥 dsi/wifi/help: described 4004C04h.bit8 needed for DWM-W024 in NDS-wifi mode
鈥 dsi/sdmmc/help: notes on SEND_OP_COND, and on ALL_GET_CID vs max CARD_CLK_CTL
鈥 dsi/exploits/help: added some notes on recently released exploits and tools
鈥 dsi/biosdumping/help: notes on voltage errors and CE2 idea from dark_samus
鈥 dsi/help: added info on valid ARM9+ARM7+ARM9i+ARM7i areas for NDS and DSi mode
鈥 dsi/help: added info on RSA signatures for newer non-whitelisted NDS carts
鈥 dsi/carthdr/help: added notes on Access Control entry (request AES keys)
鈥 dsi/carthdr/help: digest, modcrypt, twl-total can be ZERO (optional entries)
鈥 dsi/sdmmc: added provisions for SDHC emulation, filesys viewer supports FAT32
鈥 arm9/emu: allows exception vectors at 00000000h or FFFF0000h (thanks dave)
鈥 dsi/help: added details on ECC keys/certificates (using ECC curve sect233r1)
鈥 carthdr/help: added some more cart headers entries for dsi (and nds with rsa)
鈥 help: specs for DSi RTC extras (up counter, alarm date, and FOUT selection)
鈥 debug/elf: processes/skips dwarf4/dwarf5 DW_FORM tags (for homebrew PSX games)Download: no$gba29.zip
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